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Saturday, June 17th, 2006

Time Event
Dead Rising

Electronic Gaming Monthly

July 1, 2006

Crispin Boyer

The Basics:It may be made in Japan, but Dead Rising--a zombie hack-em-up set in a mall, also from Lost Planet Producer Keiji Inafune--is formulated for We the People. Just impale any of the zombies with the construction drill, one of the game's many find-them-everywhere weapons, and you'll see. "If a Japanese person were to play this, they'd probably be like, 'Wow, that's too disturbing and gross,'" Inafune says of the drill weapon, which spins rotting victims into gooey shreds. "But when Americans see it, they'll be laughing their butts off." Wait...laughter? That's hardly the right reaction to a game from the company that made zombiefied "survival-horror" famous. But Inafune insists the experience is more Shaun of the Dead than Dawn of the Dead.

How was it?Plowing through fields of zombies--up to 800 on a screen at once--with lawn mowers and bashing them with change-spewing cash registers was funny and fun for a while, but I'm afraid this game's long-term play potential might be due for an early grave.

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